move glsequence into "alg" component
authorDiane Trout <diane@caltech.edu>
Tue, 28 Feb 2006 21:57:09 +0000 (21:57 +0000)
committerDiane Trout <diane@caltech.edu>
Tue, 28 Feb 2006 21:57:09 +0000 (21:57 +0000)
commit92a72f71bed591c2fbbee4813297f37094f196f6
tree0fdd47805edbb4a66932b08b73af66cc090f8363
parent40019df6920e0953c5c2e485722ba15dd884b21a
move glsequence into "alg" component
I decided to try to make the opengl rendering code toolkit independent
this makes it easier to test some of these components as then I can
just use boost.unittest to verify them.

Also when I python wrap parts it might make sense for the gl components
to be the part that ends up getting exported as the python package.
Makefile.noqt
alg/glsequence.cxx [deleted file]
alg/glsequence.h [deleted file]
alg/module.mk
alg/test/module.mk
alg/test/test_glsequence.cxx
mussagl.pro
qui/GlSequence.cxx [new file with mode: 0644]
qui/GlSequence.h [new file with mode: 0644]
qui/PathScene.cxx
qui/PathScene.h