move glsequence into "alg" comonent
authorDiane Trout <diane@caltech.edu>
Wed, 8 Mar 2006 09:21:38 +0000 (09:21 +0000)
committerDiane Trout <diane@caltech.edu>
Wed, 8 Mar 2006 09:21:38 +0000 (09:21 +0000)
commit966c00f1785d7202e7f8193babe0b453e6cc3351
tree52c8c830dd12dba3542112e4a0420a97f8a332c5
parent1c13f827f4174d38a936439b207dce7ee8e6e26a
move glsequence into "alg" comonent
decided to try to make the opengl rendering code toolkit independent
this makes it easier to test some of these components as then I can
just use boost.unittest to verify them.

Also when I python wrap parts it might make sense for the gl components
to be the part that ends up getting exported as the python package.

this is actually a hacked version of the original patch that moves
the test directory a file at a time.
23 files changed:
Makefile.noqt
alg/glsequence.cxx [new file with mode: 0644]
alg/glsequence.h [new file with mode: 0644]
alg/module.mk
alg/test/module.mk [new file with mode: 0644]
alg/test/test_flp.cxx [new file with mode: 0644]
alg/test/test_glsequence.cxx [new file with mode: 0644]
alg/test/test_main.cxx [new file with mode: 0644]
alg/test/test_mussa.cxx [new file with mode: 0644]
alg/test/test_nway.cxx [new file with mode: 0644]
alg/test/test_sequence.cxx [new file with mode: 0644]
mussagl.pro
qui/GlSequence.cxx [deleted file]
qui/GlSequence.h [deleted file]
qui/PathScene.cxx
qui/PathScene.h
test/module.mk [deleted file]
test/test_flp.cxx [deleted file]
test/test_glsequence.cxx [deleted file]
test/test_main.cxx [deleted file]
test/test_mussa.cxx [deleted file]
test/test_nway.cxx [deleted file]
test/test_sequence.cxx [deleted file]