float height( (parent_draw) ? parent_draw->height() : default_height );
glColor3f(1.0, 1.0, 1.0);
- // offset to middle of the top (+) or bottom (-) quarter
- float yoffset = height * 5.0/8.0; //(1/2 + 1/8)
- // height of a quarter
- float hsmall = height * 1.0/4.0;
+ float hsmall = height * 3.0/4.0;
GlSequence::draw_box(left, right, x+s->start(), x+s->stop(),
hsmall, y, z+10);
- //GlSequence::draw_box(left, right, x+s->start(), x+s->stop(),
- // hsmall, y-yoffset, z+10);
}
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