GLfloat GlSequence::right() const
{
- return length()-seq_x;
+ return length()+seq_x;
}
void GlSequence::setY(GLfloat value)
{
assert ( basepair < seq.size() );
glPushMatrix();
- glTranslatef( leftbase(left) + basepair, seq_y, 1.0 );
+ glTranslatef( seq_x+leftbase(left) + basepair, seq_y, 1.0 );
glScalef(0.1, 1.0, 1.0);
switch (*seq_itor) {
case 'A': case 'a':