return seq_y;
}
+GLfloat GlSequence::height() const
+{
+ return seq_height;
+}
+
GLfloat GlSequence::length() const
{
return seq.size();
glVertex3f(right, top, z);
glEnd();
}
+
void GlSequence::draw_track(GLfloat left, GLfloat right) const
{
glColor3fv(drawColor.get());
}
-
const int PT = 1;
const int STROKE = 2;
const int END =3;