#include "alg/annotation_colors.hpp"
#include "alg/sequence.hpp"
#include "alg/color.hpp"
-#include <gl.h>
+// isn't it lovely how the header file can live in different places?
+#ifdef __APPLE__
+#include <OpenGL/gl.h>
+#else
+#include <GL/gl.h>
+#endif
+
//! Manage rendering a mussa sequence track
/*! The idea is this will keep track of the location of where the sequence
* is being rendered, and handle displaying annotations on that track