1 #ifndef _GL_SEQUENCE_H_
2 #define _GL_SEQUENCE_H_
4 #include "alg/sequence.hh"
7 //! Manage rendering a mussa sequence track
8 /*! The idea is this will keep track of the location of where the sequence
9 * is being rendered, and handle displaying annotations on that track
14 GlSequence(const Sequence & s);
15 GlSequence(const GlSequence & s);
16 GlSequence &operator=(const GlSequence &s);
20 const Sequence &sequence() const;
25 void setWidth(GLfloat);
26 GLfloat width() const;
37 const float gl_track_height = 10.0;