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fix problems with motif changes not showing up in sequencebrowser
[mussa.git]
/
alg
/
glseqbrowser.hpp
diff --git
a/alg/glseqbrowser.hpp
b/alg/glseqbrowser.hpp
index 38ede4bc05476ffa32458850db76aafe9ae1e368..dcbf4a653fc946b7c113e0329d004dad8a05d9b6 100644
(file)
--- a/
alg/glseqbrowser.hpp
+++ b/
alg/glseqbrowser.hpp
@@
-69,7
+69,7
@@
public:
void centerOnPath(const std::vector<int>&);
void setColorMapper(boost::shared_ptr<AnnotationColors> cm);
void centerOnPath(const std::vector<int>&);
void setColorMapper(boost::shared_ptr<AnnotationColors> cm);
- const AnnotationColors
&
colorMapper();
+ const AnnotationColors
Ref
colorMapper();
//! clear our tracks and connections
void clear();
//! clear our tracks and connections
void clear();
@@
-208,13
+208,13
@@
private:
//! the center of our current viewport (world coord) (used for scrollbar)
float viewport_center;
double zoom_level;
//! the center of our current viewport (world coord) (used for scrollbar)
float viewport_center;
double zoom_level;
-
boost::shared_ptr<AnnotationColors>
color_mapper;
+
AnnotationColorsRef
color_mapper;
//! counter for each path added to us via connect
int pathid;
protected:
//! container of all the GlSequences loaded into our scene
//! counter for each path added to us via connect
int pathid;
protected:
//! container of all the GlSequences loaded into our scene
- std::vector<
boost::shared_ptr<GlSequence>
> track_container;
+ std::vector<
GlSequenceRef
> track_container;
//! where to draw our box (world coordinates)
rect<float> selectedRegion;
//! true if we have a selection
//! where to draw our box (world coordinates)
rect<float> selectedRegion;
//! true if we have a selection