+
+inline float GlSeqBrowser::viewportXtoWorldX(int x) {
+ GLfloat x_scale = cur_ortho.width()/((float)viewport_size.x);
+ return (cur_ortho.left + (x * x_scale));
+}
+
+inline float GlSeqBrowser::viewportYtoWorldY(int y) {
+ GLfloat y_scale = cur_ortho.height()/((float)viewport_size.y);
+ return cur_ortho.top-(y * y_scale);
+}
+