+ seq->setDrawable(copy_drawable(s->seq->drawable()));
+}
+
+GlSequence::GlSequence(const GlSequenceRef s)
+ : Sequence( (SequenceRef)s ),
+ color_mapper(s->color_mapper),
+ char_pix_per_world_unit(s->char_pix_per_world_unit)
+{
+ seq->setDrawable(copy_drawable(s->seq->drawable()));