void setX(GLfloat);
//! get our starting x (horizontal) coordinate
GLfloat x() const;
- //! get our right (horizontal) coordinate (length-x)
+ //! get our right (horizontal) coordinate (size-x)
GLfloat right() const;
//! set our current y (vertical) position
void setY(GLfloat);
//! how thick (high) the track we're drawing is
GLfloat height() const;
//! how long is our sequence track? (computed from the sequence)
- GLfloat length() const;
+ GLfloat size() const;
//! return the left (lowest) base index that is fully visible
Sequence::size_type leftbase(GLfloat left) const;