const ColorRef color() const;
//! return our draw color
ColorRef color();
+ //! return our annotation color mapper
+ AnnotationColorsRef colorMapper() { return color_mapper; }
//! draw a track
/*! left and right are the edges of the current viewport
friend bool operator==(const GlSequence &left, const GlSequence &right);
protected:
- boost::shared_ptr<AnnotationColors> color_mapper;
+ AnnotationColorsRef color_mapper;
const GLfloat char_pix_per_world_unit;
//! Return the pixel width of the opengl viewport.