boost::shared_ptr<Color> color();
//! how big is a pixel in world coordinats
- GLfloat get_pixel_width(GLfloat, GLfloat) const;
+ GLfloat pixelWidth(GLfloat, GLfloat) const;
//! how big is a pixel in world coordinats (specifying viewport size)
GLfloat pixelWidth(GLfloat, GLfloat, int) const;