// I didn't bother to compute how the path should shift things
// by the magic number 3, i just ran the test and saw how it failed
// and hard coded this in.
- BOOST_CHECK_EQUAL( gt.left(), -3-gt.border() );
- BOOST_CHECK_EQUAL( gt.right(), 3 + s0.size() + gt.border() );
+ BOOST_CHECK_EQUAL( gt.left(), -18-gt.border() );
+ BOOST_CHECK_EQUAL( gt.right(), s0.size() + gt.border()-11 );
// aparently we end up with a different glsequence in the seqbrowser
BOOST_CHECK( glseq1.x() != gt.sequences()[1].x() );
- BOOST_CHECK_EQUAL( gt.sequences()[0].x(), gt.viewportCenter()-path[0] );
- BOOST_CHECK_EQUAL( gt.sequences()[1].x(), gt.viewportCenter()-path[1] );
- BOOST_CHECK_EQUAL( gt.sequences()[2].x(), gt.viewportCenter()-path[2] );
+ BOOST_CHECK_EQUAL( gt.sequences()[0].x(), (gt.viewportCenter()-15)-path[0] );
+ BOOST_CHECK_EQUAL( gt.sequences()[1].x(), (gt.viewportCenter()-15)-path[1] );
+ BOOST_CHECK_EQUAL( gt.sequences()[2].x(), (gt.viewportCenter()-15)-path[2] );
}