int x_max, y_max;
float x_scale_factor;
int y_seq_incre;
- //list< will be list of these later for zooming history
+ int drag_start, drag_end;
+ bool dragging, selected;
+ list<bool> highlight;
+
list<vector<int> > scaled_pathz;
vector<int> seq_lens;
vector<Sequence> *, Nway_Paths *);
void scale_paths();
void draw();
+ int handle(int e);
void spawnSeq();
};