)
ENDIF(USE_PYTHON)
+
+# we need Cocoa in order to find where our base directory is (AKA bundle)
+IF(APPLE)
+ SET(COCOA_LIBRARY "-framework Cocoa")
+ TARGET_LINK_LIBRARIES(mussagl ${COCOA_LIBRARY})
+ SET(MACOSX_BUNDLE_BUNDLE_NAME "Mussa")
+ SET(MACOSX_BUNDLE_LONG_VERSION_STRING "Mussa Copyright 2004-2006 California Institute of Technology")
+ SET(MACOSX_BUNDLE_COPYRIGHT "Copyright 2004-2006 California Institute of Technology")
+ SET(MACOSX_BUNDLE_ICON_FILE "mussa")
+
+ SET(APP_DIR ${CMAKE_BINARY_DIR}/qui/mussagl.app/Contents)
+ SET(RESOURCE_DIR ${APP_DIR}/Resources})
+
+ ADD_CUSTOM_TARGET(mussa.icns ALL
+ cmake -E copy_directory ${CMAKE_SOURCE_DIR}/icons/osx
+ ${APP_DIR}
+ )
+ENDIF(APPLE)
+
# these are needed for AMD64 systems but don't hurt on 32bit
SET_SOURCE_FILES_PROPERTIES(${SOURCES} PROPERTIES COMPILE_FLAGS "-fPIC")
SET_TARGET_PROPERTIES(mussa_qui PROPERTIES COMPILE_FLAGS "-fPIC")