QSize PathScene::sizeHint() const
{
- return QSize((int)GlTracks::viewportHeight(), (int)GlTracks::viewportWidth());
+ //return QSize((int)GlTracks::viewportHeight(), (int)GlTracks::viewportWidth());
+ return QSize(600, 400);
}
void PathScene::setViewportCenter(float x)
*/
}
+void PathScene::clear()
+{
+ GlTracks::clear();
+ emit tracksChanged();
+}
+
+void PathScene::push_sequence(const Sequence &s)
+{
+ GlTracks::push_sequence(s);
+ emit tracksChanged();
+}
+
+void PathScene::push_sequence(GlSequence &gs)
+{
+ GlTracks::push_sequence(gs);
+ emit tracksChanged();
+}
+
////////////////////
// Rendering code
void PathScene::initializeGL()