- + track_container[path_index]->x();
- float seq_end_x_length = s.end.x
- + s.length
- + track_container[path_index+1]->x();
- //glBegin(GL_LINES);
- // glVertex3f(seq_start_x, s.start.y, -1);
- // glVertex3f(seq_end_x , s.end.y, -1);
- //glEnd();
-
- glBegin(GL_QUADS);
- glVertex3f(seq_start_x, s.start.y, zdepth);
- glVertex3f(seq_end_x, s.end.y, zdepth);
- glVertex3f(seq_end_x_length, s.end.y, zdepth);
- glVertex3f(seq_start_x_length, s.start.y, zdepth);
- glEnd();
+ + track_container[path_index+1]->x();
+ glBegin(GL_QUADS);
+ glVertex3f(seq_start_x, s.start.y, zdepth);
+ glVertex3f(seq_end_x, s.end.y, zdepth);
+ glVertex3f(seq_end_x_length, s.end.y, zdepth);
+ glVertex3f(seq_start_x_length, s.start.y, zdepth);
+ glEnd();
+ }