Makes a type conversion warning go away.
-GLfloat GlSequence::size() const
+Sequence::size_type GlSequence::size() const
{
return Sequence::size();
}
{
return Sequence::size();
}
//! get our right (horizontal) coordinate (size-x)
float right() const;
//! how long is our sequence track? (computed from the sequence)
//! get our right (horizontal) coordinate (size-x)
float right() const;
//! how long is our sequence track? (computed from the sequence)
+ Sequence::size_type size() const;
//! return the left (lowest) base index that is fully visible
Sequence::size_type leftbase(GLfloat left) const;
//! return the left (lowest) base index that is fully visible
Sequence::size_type leftbase(GLfloat left) const;