void paintGL() const;
//! select a region (using canvas coordinates)
- void GlSeqBrowser::selectRegion(int top, int left, int bottom, int right);
+ void selectRegion(int top, int left, int bottom, int right);
//! border size
float border() const;
GLfloat length() const;
//! return the left (lowest) base index that is fully visible
- Sequence::size_type GlSequence::leftbase(GLfloat left) const;
+ Sequence::size_type leftbase(GLfloat left) const;
//! return one past rightmost (highest ) base index that is fully visible
- /*! done mostly so all the iterator logic continues to work correctly.
- */
- Sequence::size_type GlSequence::rightbase(GLfloat right) const;
+ //! done mostly so all the iterator logic continues to work correctly.
+ Sequence::size_type rightbase(GLfloat right) const;
//! return iterator to the start of the stored sequence
Sequence::const_iterator sequence_begin() const;