pick_actions.push_back(pick);
pick_align_menu.addAction(pick);
IntAction *view = new IntAction(QString(menu_text.str().c_str()), index, this);
- connect(view, SIGNAL(triggered(int)), this, SLOT(toggleViewAlignment(size_t)));
+ connect(view, SIGNAL(triggered(int)), this, SLOT(toggleViewAlignment(int)));
view->setCheckable(true);
view->setChecked(true);
view_actions.push_back(view);
}
}
-void MussaAlignedWindow::toggleViewAlignment(size_t alignment_index)
+void MussaAlignedWindow::toggleViewAlignment(int alignment_index)
{
view_paths[alignment_index]= not view_paths[alignment_index];
// perhaps it'd be better if we could erase specific sets
//! use selected_paths[pathid] to set the starting position of our sequence
void setAlignment(int pathid);
//! toggle whether or not to show the aligned basepairs of a window
- void toggleViewAlignment(size_t alignment_index);
+ void toggleViewAlignment(int alignment_index);
//! just force updating the window
void update();