parse_options.cpp
sequence.cpp)
-FIND_PACKAGE(OpenGL)
+FIND_PACKAGE(OpenGL )
+FIND_PACKAGE(Boost REQUIRED)
ADD_LIBRARY( mussa_core STATIC ${SOURCES} )
INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR})
+INCLUDE_DIRECTORIES(${BOOST_INCLUDE_DIR})
TARGET_LINK_LIBRARIES(mussa_core ${OPEN_gl_LIBRARY})
# these are really only needed for gcc on AMD64
# Defines:
# BOOST_INCLUDE
-FIND_PATH(BOOST_INCLUDE_DIR weak_ptr.hpp /usr/include /usr/local/include )
+FIND_PATH(BOOST_INCLUDE_DIR boost/weak_ptr.hpp
+ /usr/include
+ /usr/local/include
+ C:\\Boost\\Include
+ C:\\Boost\\include\\boost-1_33_1 )
+
+
+IF(MINGW)
+ SET (BOOST_ROOT C:\\Boost)
+ FIND_PATH( BOOST_UNIT_TEST_LIBRARY
+ libboost_unit_test_framework-mgw-s.lib
+ ${BOOST_ROOT}\\lib )
+ FIND_PATH( BOOST_UNIT_TEST_LIBRARY_DEBUG
+ libboost_unit_test_framework-mgw-sd.lib
+ PATHS ${BOOST_ROOT}\\lib )
+ FIND_PATH( BOOST_PROGRAM_OPTIONS_LIBRARY
+ libboost_program_options-mgw-s.lib
+ PATHS ${BOOST_ROOT}\\lib )
+ FIND_PATH( BOOST_PROGRAM_OPTIONS_LIBRARY_DEBUG
+ libboost_program_options-sd.lib
+ PATHS ${BOOST_ROOT}\\lib )
+ FIND_PATH( BOOST_FILESYSTEM_LIBRARY
+ libboost_filesystem-mgw-s.lib
+ PATHS ${BOOST_ROOT}\\lib )
+ FIND_PATH( BOOST_FILESYSTEM_LIBRARY_DEBUG
+ libboost_filesystem-mgw-sd.lib
+ PATHS ${BOOST_ROOT}\\lib )
+ FIND_PATH( BOOST_PYTHON_LIBRARY
+ libboost_python-mgw.lib
+ PATHS ${BOOST_ROOT}\\lib )
+ FIND_PATH( BOOST_PYTHON_LIBRARY_DEBUG
+ libboost_python-mgw-d.lib
+ PATHS ${BOOST_ROOT}\\lib )
+ELSE(MINGW)
+
FIND_LIBRARY( BOOST_UNIT_TEST_LIBRARY NAMES boost_unit_test_framework
PATHS /usr/lib /usr/local/lib C:\\Boost\\lib )
FIND_LIBRARY( BOOST_PYTHON_LIBRARY_DEBUG NAMES boost_python-d
PATHS /usr/lib /usr/local/lib C:\\Boost\\lib )
-
+ENDIF(MINGW)
IF (BOOST_INCLUDE_DIR)
SET(BOOST_FOUND TRUE)
INCLUDEPATH += $$BOOST_HOME/include/boost-1_33_1
LIBS -= -lboost_program_options
LIBS += $$BOOST_HOME/lib/libboost_program_options-mgw-s.lib
+ LIBS -= -lboost_filesystem
+ LIBS += $$BOOST_HOME/lib/libboost_filesystem-mgw-s.lib
} macx {
INCLUDEPATH += /usr/local/include
INCLUDEPATH += /Developer/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks/OpenGL.framework/Headers
} else {
INCLUDEPATH += /usr/include/GL
}
-
-