List of Figures
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Draft Version 327 (Thu Dec 1 09:18:23 2005)
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Figure 3.1: Basic Use
Figure 3.2: RapidSVN
Figure 3.3: TortoiseSVN
Figure 3.4: Merging Conflicts
Figure 3.5: Undoing Changes
Figure 3.6: Branching and Merging
Figure 4.1: A Shell in Action
Figure 4.2: Operating System and Shell
Figure 4.3: A Directory Tree
Figure 4.4: Parent Directories
Figure 4.5: Running a Program
Figure 5.1: The Shell Running a Program
Figure 5.2: Redirecting Standard Input and Output
Figure 5.3: Pipes
Figure 6.1: Nimble vs. Sturdy Languages
Figure 6.2: Sturdy vs. Nimble Execution
Figure 6.3: Variables Refer to Values
Figure 7.1: Visualizing Indices
Figure 7.2: Visualizing Negative Indices
Figure 7.3: Line Segment
Figure 7.4: Aliasing In Action
Figure 7.5: Slicing Copies Data
Figure 8.1: Call Stack (a)
Figure 8.2: Call Stack (b)
Figure 8.3: Call Stack (c)
Figure 8.4: Argument Passing (a)
Figure 8.5: Argument Passing (b)
Figure 8.6: Argument Passing (c)
Figure 8.7: Argument Passing (d)
Figure 8.8: Passing a Slice
Figure 8.9: Functions As Objects
Figure 9.1: Possible Overlap Tests
Figure 10.1: Counting Frequency
Figure 10.2: Tracing Execution of Dictionary Inversion
Figure 10.3: Flow of Control in Try/Except
Figure 10.4: Stacking Exception Handlers
Figure 10.5: Running Another Program
Figure 10.6: Deadlock
Figure 11.1: A Debugger in Action
Figure 11.2: Source Browser
Figure 11.3: Code Assistant
Figure 11.4: Microsoft Visual Studio in Action
Figure 11.5: Inspecting Values
Figure 11.6: Creating a Breakpoint
Figure 12.1: Memory Model
Figure 12.2: Method Lookup
Figure 13.1: Object-Oriented Testing
Figure 14.1: Structure of a Make Rule
Figure 14.2: Visualizing Dependencies
Figure 15.1: Chunking in Short-Term Memory
Figure 15.2: Actual Chess Position
Figure 15.3: Retention of Actual Chess Position
Figure 15.4: Random Chess Position
Figure 15.5: Retention of Random Chess Position
Figure 15.6: Annotated Syntax Tree
Figure 15.7: Data Display Debugger
Figure 17.1: Matching
Figure 17.2: Anchoring Matches
Figure 17.3: Compiling Regular Expressions
Figure 17.4: Word/Non-Word Breaks
Figure 17.5: Regular Expressions as Finite State Machines
Figure 18.1: Simple Page Rendered by Firefox
Figure 18.2: Simple Page Rendered by Internet Explorer
Figure 18.3: Lists and Tables
Figure 18.4: Images in Pages
Figure 18.5: Links in Pages
Figure 18.6: A DOM Tree
Figure 18.7: Modifying the DOM Tree
Figure 20.1: HTTP Request Cycle
Figure 20.2: HTTP Request Format
Figure 20.3: HTTP Response Format
Figure 20.4: Remote Procedure Call Using HTTP
Figure 21.1: A Simple Form
Figure 21.2: Three Tier Architecture
Figure 22.1: Using Bits to Record Sets of Flags
Figure 22.2: Floating Point Representation
Figure 22.3: Uneven Spacing of Floating-Point Numbers
Figure 22.4: Packing Data
Figure 22.5: Unpacking Data
Figure 22.6: Packing a Variable-Length Vector
Figure 22.7: Structure of a Binary File With Metadata
Figure 23.1: Database Tables
Figure 23.2: A Combined Table
Figure 23.3: Join In Action
Figure 24.1: Secure Communication with Asymmetric Keys
Figure 25.1: Trac Architecture
Figure 25.2: Typical Trac Home Page
Figure 25.3: Browsing Directories and Files
Figure 25.4: Viewing an Old Version of a File
Figure 25.5: Viewing File Changes
Figure 25.6: The Timeline
Figure 25.7: Filtering Events
Figure 25.8: Creating a New Ticket
Figure 25.9: Whitelisting an Email Address
Figure 25.10: Editing a Wiki Page
Figure 25.11: Dashboard Display
Figure 25.12: How Blogs Work
Figure 25.13: A Trac Timeline Blog
Figure 26.1: The Cost of Change
Figure 26.2: The Waterfall Model
Figure 27.1: Flowcharts
Figure 27.2: Entity-Relationship Diagrams
Figure 27.3: Class Diagrams
Figure 27.4: ICONIX: Start and End Points
Figure 27.5: Domain Model Diagram
Figure 27.6: Robustness Diagram
Figure 27.7: Sequence Diagram
Figure 28.1: Project Lifecycle
Figure 28.2: Feature Rankings
Figure 29.1: Original Image
Figure 29.2: Processed Image
Figure 29.3: How Python Represents Values
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