try to get mussagl to build on win32
[mussa.git] / alg / CMakeLists.txt
index 4ad67da51cf4c31fb11c165e5c946a579dc2bf02..c79b59bc8b76cc9d2a4c4db85061c06dfeca75cf 100644 (file)
@@ -1,3 +1,5 @@
+ADD_SUBDIRECTORY( test )
+
 SET(SOURCES annotation_colors.cpp 
             color.cpp 
             conserved_path.cpp 
@@ -12,13 +14,15 @@ SET(SOURCES annotation_colors.cpp
             parse_options.cpp 
             sequence.cpp)
 
-FIND_PACKAGE(OpenGL)
+FIND_PACKAGE(OpenGL )
+FIND_PACKAGE(Boost REQUIRED)
+
+ADD_LIBRARY( mussa_core STATIC ${SOURCES} )
 INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR})
+INCLUDE_DIRECTORIES(${BOOST_INCLUDE_DIR})
 TARGET_LINK_LIBRARIES(mussa_core ${OPEN_gl_LIBRARY})
 
 # these are really only needed for gcc on AMD64
 SET_SOURCE_FILES_PROPERTIES(${SOURCES} PROPERTIES COMPILE_FLAGS "-fPIC")
 SET_TARGET_PROPERTIES(mussa_core PROPERTIES COMPILE_FLAGS "-fPIC")
 
-ADD_LIBRARY( mussa_core STATIC ${SOURCES} )
-ADD_SUBDIRECTORY( test )