1 #include "alg/glsequence.hpp"
9 GlSequence::GlSequence(const Sequence &s, AnnotationColors& cm)
16 drawColor(0.0, 0.0, 0.0),
17 char_pix_per_world_unit(5.0)
21 GlSequence::GlSequence(const GlSequence &s)
26 seq_height(s.seq_height),
27 color_mapper(s.color_mapper),
28 drawColor(s.drawColor),
29 char_pix_per_world_unit(s.char_pix_per_world_unit)
33 GlSequence &GlSequence::operator=(const GlSequence & s)
36 const_cast<Sequence &>(seq) = s.seq;
40 seq_height = s.seq_height;
41 color_mapper = s.color_mapper;
42 drawColor = s.drawColor;
43 assert(char_pix_per_world_unit == s.char_pix_per_world_unit);
48 const Sequence& GlSequence::sequence() const
53 void GlSequence::setX(GLfloat value)
58 GLfloat GlSequence::x() const
63 GLfloat GlSequence::right() const
65 return length()+seq_x;
68 void GlSequence::setY(GLfloat value)
73 GLfloat GlSequence::y() const
78 GLfloat GlSequence::height() const
83 GLfloat GlSequence::length() const
88 Sequence::size_type GlSequence::leftbase(GLfloat left) const
90 left = ceil(left - seq_x);
93 else if (left > seq.size() )
96 return (Sequence::size_type)left;
99 Sequence::size_type GlSequence::rightbase(GLfloat right) const
101 right = floor(right) - seq_x;
102 if (right > seq.size())
107 return (Sequence::size_type)right;
110 Sequence::const_iterator GlSequence::sequence_begin() const
115 Sequence::const_iterator GlSequence::sequence_end() const
120 Sequence::const_iterator
121 GlSequence::sequence_begin(GLfloat left, GLfloat right) const
123 if ( leftbase(left) > seq.size() or left > right )
126 return seq.begin() + leftbase(left);
129 Sequence::const_iterator
130 GlSequence::sequence_end(GLfloat left, GLfloat right) const
132 if ( rightbase(right) > seq.size() or left > right )
135 return seq.begin() + rightbase(right);
139 //! set default track draw color
140 void GlSequence::setColor(Color &c)
145 //! get default track draw color
146 Color GlSequence::color()
152 int GlSequence::get_viewport_pixel_width()
155 glGetIntegerv(GL_VIEWPORT, viewport);
156 return viewport[3]; // grab the viewport width
159 bool GlSequence::is_sequence_renderable(GLfloat left,
161 int viewport_width) const
163 // if called with default argument, go get the viewable width
164 if (viewport_width == -1) {
165 viewport_width = get_viewport_pixel_width();
167 GLfloat world_width = right - left;
168 GLfloat pixels_needed = (char_pix_per_world_unit * world_width);
170 // if the number of pixels taken up by rendering the characters
171 // that'd show up in the current ortho width is less than the window
172 // width we can actually draw something
173 return pixels_needed < viewport_width;
177 void GlSequence::draw(GLfloat left, GLfloat right) const
179 if ( not is_sequence_renderable(left, right) ) {
180 draw_track(left, right);
182 draw_sequence(left, right);
184 draw_annotations(left, right);
187 void GlSequence::draw_box(GLfloat left, GLfloat right,
188 GLfloat height, GLfloat z) const
190 GLfloat offset = height/2.0;
191 GLfloat top = seq_y + offset;
192 GLfloat bottom = seq_y - offset;
195 glVertex3f(left, top, z);
196 glVertex3f(left, bottom, z);
197 glVertex3f(right, bottom, z);
198 glVertex3f(right, top, z);
202 void GlSequence::draw_track(GLfloat left, GLfloat right) const
204 glColor3fv(drawColor.get());
205 // draw main sequence track
206 draw_box(seq_x, seq_x+seq.size(), seq_height, 0.0);
209 void GlSequence::draw_annotations(GLfloat left, GLfloat right) const
212 GLfloat annotation_z = seq_z + 1.0;
213 const std::list<annot>& annots = seq.annotations();
214 const std::list<motif>& motifs = seq.motifs();
215 for (std::list<annot>::const_iterator annot_itor = annots.begin();
216 annot_itor != annots.end();
217 ++annot_itor, ++annotation_z)
219 glColor3f(0.0, 0.5, 0.0);
220 draw_box(seq_x+annot_itor->start, seq_x+annot_itor->end,
221 seq_height, annotation_z);
224 for (std::list<motif>::const_iterator motifs_itor = motifs.begin();
225 motifs_itor != motifs.end();
226 ++motifs_itor, ++annotation_z)
228 glColor3fv(color_mapper.lookup("motif", motifs_itor->sequence).get());
229 draw_box(seq_x+motifs_itor->start, seq_x+motifs_itor->end,
230 seq_height, annotation_z);
236 const int STROKE = 2;
239 typedef struct charpoint {
245 {0, -5, PT}, {2.5, 5, PT}, {5, -5, STROKE},
246 {0.75, -2, PT}, {4.25, -2, END}
250 {2.5, -5, PT}, {2.5,5, STROKE}, {0, 5, PT}, {5, 5, END}
254 {5, 3, PT}, {3, 5, PT}, {2, 5, PT}, {0, 3, PT}, {0, -3, PT},
255 {2, -5, PT}, {3, -5, PT}, {5, -3, STROKE},
256 {2.5, -1, PT}, {5, -1,PT}, {5, -5, END}
260 {4.9, 3, PT}, {3, 5, PT}, {2, 5, PT}, {0, 3, PT}, {0, -3, PT},
261 {2, -5, PT}, {3, -5, PT}, {5, -3, END}
264 CP Xdata[] = {{ 0, 5, PT}, {5, -5,STROKE},{0,-5,PT},{5, 5, END}};
265 CP Ndata[] = {{ 0, -5, PT}, {0, 5, PT}, {5, -5, PT}, {5, 5, END}};
267 static void drawLetter(CP *l, GLfloat z)
269 glBegin(GL_LINE_STRIP);
273 glVertex3f(l->x, l->y, z);
276 glVertex3f(l->x, l->y, z);
278 glBegin(GL_LINE_STRIP);
281 glVertex3f(l->x, l->y, z);
286 throw runtime_error("data structure failure");
292 void GlSequence::draw_sequence(GLfloat left, GLfloat right) const
294 // FIXME: basically this needs to be greater than the number of annotations
295 const GLfloat z = 30;
297 glColor3fv(drawColor.get());
299 Sequence::const_iterator seq_itor = sequence_begin(left, right);
300 Sequence::const_iterator seq_end = sequence_end(left, right);
301 Sequence::size_type basepair = 0;
303 assert(seq_end - seq_itor >= 0);
304 while(seq_itor != seq_end)
306 assert ( basepair < seq.size() );
308 glTranslatef( seq_x+leftbase(left) + basepair, seq_y, 1.0 );
309 glScalef(0.1, 1.0, 1.0);
312 drawLetter(Adata, z);
315 drawLetter(Tdata, z);
318 drawLetter(Gdata, z);
321 drawLetter(Cdata, z);
324 drawLetter(Ndata, z);
327 drawLetter(Xdata, z);
336 bool operator==(const GlSequence &left, const GlSequence &right)
338 return ( (left.seq_x == right.seq_x) and
339 (left.seq_y == right.seq_y) and
340 (left.seq_z == right.seq_z) and
341 (left.seq_height == right.seq_height) and
342 (left.drawColor == right.drawColor));