#ifndef _GL_SEQUENCE_H_
#define _GL_SEQUENCE_H_
+#include "alg/annotation_colors.hpp"
#include "alg/sequence.hpp"
#include "alg/color.hpp"
#include <GL/gl.h>
class GlSequence
{
public:
- GlSequence(const Sequence & s);
+ GlSequence(const Sequence & s, AnnotationColors &cm);
GlSequence(const GlSequence & s);
GlSequence &operator=(const GlSequence &s);
GLfloat seq_y;
GLfloat seq_z;
GLfloat seq_height;
+ AnnotationColors& color_mapper;
Color drawColor;
const GLfloat char_pix_per_world_unit;